![]() SculptGL does allow you to export to SketchFab already (with an API key), but SketchFab’s implementation makes it a two-click and set for getting your model into embeddable view mode stat. If you switch screens back and forth between SculptGL and SculptFab, you’ll see it’s basically a re-skinning of SculptGL, but the UI improvements are indeed improvements with a fancy menu bar and color picker over the limited number of shaders in SculptGL. SculptFab was birthed with an improved UI and direct publish to SketchFab. ![]() The crew at SketchFab thought it the perfect compliment to their web-based interactive 3D model viewer, so they set forth to create SculptGL + SketchFab. It has been for some time as a open source port of a school project by Stephane Ginier called SculptGL. In a not too distant future, you’ll absorb your coffee through the air, control your home thermostat with third eyelash from your left eye and sculpt crazy alien faces in your browser.
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